Computer Games and Immersive Entertainment
The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.
| ISBN10: | 1634251180 |
| ISBN13: | 9781634251181 |
| Number Of Pages: | 412 |
| Publication Date: | 20200407 |
| Publisher: | National Book Network |
| Binding: | Paperback |
$89.95
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